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Jon Song
June 1, 2026

Inclusive gamification isn't "nice to have"

Jon Song
June 1, 2026

Kicking off June: Why inclusive gamification isn't "nice to have"—it's essential L&D best practice

What’s one change you’ve made to a game to include more learners?

#jjfsthinklab #InclusiveDesign #GamificationForAll #EssentialPractice

https://www.giiresearch.com/report/tbrc1981174-gamification-learning-global-market-report.html

Newer PostMicrolearning and Gamification as a perfect match
Older PostThe gamification market is expected to reach $92B (CAGR) of 28%
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