Points for effort (not speed), flexible pacing, and visual progress trackers reduce anxiety and build confidence. Have you tried “participation badges” instead of competition?
#jjfsthinklab #gamification #Neurodiversity #EffortPoints #SlowIsOkay
Blog Updates
Points for effort (not speed), flexible pacing, and visual progress trackers reduce anxiety and build confidence. Have you tried “participation badges” instead of competition?
#jjfsthinklab #gamification #Neurodiversity #EffortPoints #SlowIsOkay
Consider using microlearning and gamification as a perfect match (bite-sized content + immediate rewards = sticky knowledge). What’s a 5‑minute game that taught you something you still remember?
#jjfsthinklab #Microlearning #StickyKnowledge #TinyGames #Gamification #GameBasedLearning #CaseStudies #L&DROI #EmployeeEngagement #SeriousGames #WorkplaceLearning #LearningTransformation
Kicking off June: Why inclusive gamification isn't "nice to have"—it's essential L&D best practice
What’s one change you’ve made to a game to include more learners?
#jjfsthinklab #InclusiveDesign #GamificationForAll #EssentialPractice
https://www.giiresearch.com/report/tbrc1981174-gamification-learning-global-market-report.html
Thought leadership: $92B gamification market by 2030 – trend or standard? I say standard. What’s still holding L&D back? Is gamification still a "trend," or has it become standard L&D practice?
https://www.researchandmarkets.com/reports/5767632/gamification-market-report
#GamificationFuture #L&DStrategy #MarketTrends #Gamification #GameBasedLearning #CaseStudies #L&DROI #EmployeeEngagement #SeriousGames #WorkplaceLearning #LearningTransformation
Round up the top gamification tools for learning so far in 2026: Classcraft, Kahoot!, Duolingo, Miro Board Quests, and LMS gamification plugins. Does your organisation use these for training?
Which one has surprised you most? For me, Miro’s voting stickers as “points”.
https://lnkd.in/g4MCtBi3
#jjfsthinklab #Gamification #GameBasedLearning #CaseStudies #L&DROI #EmployeeEngagement #SeriousGames #WorkplaceLearning #LearningTransformation
How game mechanics create safe-to-fail environments for skills practice. Games teach that better than any lecture. What’s a real work failure you’d like to simulate safely?
#SafeToFail #FeedbackLoops #GrowthMindset #jjfsthinklab #gamebasedlearning #gamification #engagedworkforce
Data point Friday: Learners engage 30–60% more when lessons include game elements. Retention improves by up to 40% when learning is interactive. 40% better retention with interactive learning. Does your LMS track retention? I’d love to see before/after numbers.
#RetentionMatters #LearningAnalytics #InteractiveLearning
https://www.researchgate.net/publication/386068382_The_Impact_of_Gamification_on_Motivation_and_Retention_in_Language_Learning_An_Experimental_Study_Using_a_Gamified_Language_Learning_Application
Don't have a budget? Gamify with sticky notes and a timer. I once ran a “process improvement race” with Post‑its. Surprisingly effective.
https://www.polychatapp.com/blog/gamification-examples-in-education
#NoBudgetGamification #LowTechPlay #CreativeTraining
How puzzle-based learning boosts collaboration and problem-solving under pressure. Escape rooms for collaboration. Have you run a team escape room (digital or physical)? What was the biggest “aha” moment?
https://www.sherlocked.nl/blog/psychology-of-escape-rooms-for-team-building
#EscapeRoomLearning #TeamProblemSolving #CollaborativePlay
Creating a "Many Ways to Learn" culture (Learning at Work Week theme): How games offer visual, kinesthetic, and social pathways to mastery. What’s a game mechanic that caters to a learning style often ignored?
#LearningStyles #InclusiveGBL #ManyWays
https://www.qa.com/browse/learning-at-work-week/
New comparative study shows personalized game mechanics improve computational thinking outcomes. Have you tried personalising game mechanics by learner type? Case studies are one that I enjoy using. Utilizing the right type of games and game mechanics are my other type. What are yours?
https://lnkd.in/drirDfc5
#AdaptiveGamification #PersonalizedLearning #EdTech #game-basedlearning
These progression mechanics in your courses (levels, challenges, and feedback loops) move beyond rote memorization and cultivate skills like problem-solving, critical thinking, and persistence.
Progression mechanics: levels, challenges, feedback loops. What’s the most addicting progression you’ve seen in a learning app? #ProgressionDesign #LevelUp #LearningLoops
https://www.polychatapp.com/blog/gamification-examples-in-education
How serious games simulate complex systems (and why that builds deeper understanding)
#Gamification #GameBasedLearning #CaseStudies #L&DROI #EmployeeEngagement #SeriousGames #WorkplaceLearning #LearningTransformation
https://www.hs-fulda.de/en/newsroom/message-details/detail/spielen-statt-pauken
Quick win: add a progress bar to any training. Instant motivation. What’s the smallest gamification tweak that made a big difference for you?
#QuickWins #MicroGamification #LearningHacks
The 28% CAGR boom in gamification: Why corporate L&D is investing big in 2026–2030.
https://www.researchandmarkets.com/reports/5767632/gamification-market-report
We have been focusing on using retro games to inspire and encourage creativity and innovation lately. What retro games or game systems did you enjoy the most? To narrow the focus let's look at games and systems from the 70s to 80s first. #gamebasedlearning #retrogames #retrosystems #learning
Fallout, the excellent Prime TV series, based on the video game has brought the game back into the limelight. Should you be so inclined to gamify this for the workplace or school, why not play in on Excel? #fallout #gamification #gamebasedlearning
Fallout on Excel
The SkillsFuture training program in Singapore is experiencing increased participation, but only a minority are utilizing their allocated credits, according to a Channel NewsAsia report. So please use the credits as some will expire in 2025. View the article here.
Playing video games can be a great way to bond with your kids and teach them valuable skills like perseverance. However, there are also some potential downsides to screen time, such as increased risk of obesity, sleep problems, and social isolation. Board games offer a number of benefits :
Improved social skills: Board games require players to interact with each other, which can help them develop communication, cooperation, and conflict resolution skills.
Increased physical activity: Some board games, such as dexterity games, require players to move around and use their bodies. This can help reduce sedentary behavior and improve physical fitness.
Enhanced cognitive development: Board games can help improve problem-solving, critical thinking, and strategic thinking skills.
Boosted creativity: Some board games require players to use their imaginations to solve puzzles or create stories. This can help foster creativity and imagination.
Reduced screen time: Board games are a great way to get kids away from screens and enjoy face-to-face interaction.
Here are some specific examples of board games that offer the benefits mentioned above:
Cooperative games: These games require players to work together to achieve a common goal. This can help improve teamwork, communication, and problem-solving skills. Some popular cooperative games include Pandemic, The Resistance, and Mysterium.
Dexterity games: These games require players to use their hands and fingers to manipulate game pieces. This can help improve hand-eye coordination, fine motor skills, and reaction time. Some popular dexterity games include Rhino Hero, Tumbling Tower, and Ice Cool.
Strategy games: These games require players to think ahead and make strategic decisions. This can help improve problem-solving, critical thinking, and planning skills. Some popular strategy games include Settlers of Catan, Ticket to Ride, and 7 Wonders.
Party games: These games are designed to be fun and social. They can help improve communication, cooperation, and conflict resolution skills. Some popular party games include Codenames, The Resistance, and Tokaido.
Rhino Hero, The Resistance, Pandemic, Ticket to Ride board games
Game-based learning can encompass a wide variety of games, ranging from simple educational apps to complex simulations. Some of the most popular games used for game-based learning include:
- Minecraft
- Civilization
- SimCity
- Second Life
- Assassin’s Creed
- World of Warcraft
- Age of Empires
- The Sims
Have you tried any of them?
Ticket to Ride board game